First Official Build - Early Access 2.0
Adding a couple more features, lot's of them in response to feedback, on top of just following with the development of the game.
On top of all that, this is the version that will be evaluated academically as a final project in a Game Development university major.
NEW
- Introducing a new, ranged, enemy
- Introducing a new spell effect on a couple of spells, Knockback
BUG FIXES
- Fixed rooms that could not be exited from
- Added the Credits menu
- Aim indicator does not move with player rotation anymore
- Spell slots UI now properly displays primary and secondary spells that are equipped
BALANCE
- Water spells damage have been reduced, they now have knockback effect. Also some hitbox changes
- Coup de Burst now has a bigger hitbox and knockback
VISUAL UPDATES
- New element selection cards
- Improved spell icons
- Wall of fire redesign
- Now there is a visual representation that when enemies catch on fire
- Improved design of Initial, End and Power Up rooms
- More polished death screen
- Removed some clutter from the settings menu
Files
Omnimancer
Roguelite-style game in which you must explore an ancient tomb filled with dangers and practically infinite magic
Status | In development |
Authors | Chilman, Gwiny |
Genre | Action |
Tags | 3D, Isometric, Magic, Roguelike, Roguelite, Singleplayer |
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